Try Again | USC Games Project
Try Again is a 2.5D spectacle platformer produced through USC Games about a video game crash test dummy named Benny, who is trapped inside of an unfinished game by a mysterious, Oz-like figure called “The Designer.”
I am responsible for look dev, lighting, and some texturing. As the team’s lighting director, I was responsible for ensuring that all lighting in the game is up to standard. I collaborated with the design, layout, and technical artists to improve our workflow and ensure that our production goals are met.
Programs: Unity, Substance Painter
Alpha build - Tutorial section



Beds lighting - alpha build. Sharper light beams help the player understand the intended mechanic to use (vault vs. slide).
Beds lighting - pre alpha build.
Beds lighting - pre alpha build.
Texturing work
While I am mainly responsible for lighting in this game, I also contributed to texturing some assets! Our team is inspired by the grungy and hand painted look of games like Team Fortress 2 and Valorant. Props show wear and tear, have painted edges, and use a desaturated color palette.