Coding Projects
CS 184: Computer Graphics and Imaging
Below are links to project write-ups for CS 184, which I took in the Spring 2019 semester at Cal. Projects are implemented using C++. Code samples are available upon request.
Project 4: ClothSim
In this project, I implemented real-time a cloth simulator using a mass and spring system, applying numerical integration to simulate cloth movement. I also implemented collisions with other objects as well as cloth self-collisions. Finally, I implemented diffuse, Blinn-Phong, texture mapping, bump and displacement mapping, and mirror shading using GLSL.
Project 3-2: PathTracer
In this project, I added additional features to my ray tracer from Project 3-1, including more complicated materials, environment lights, and depth of field effects.
Project 3-1: PathTracer
In this project, I implemented the core routines of a physically-based renderer using a pathtracing algorithm, practicing concepts such as ray-scene intersection, acceleration structures, and physically based lighting and materials.
Project 2: MeshEdit
In this project, I built Bezier curves and surfaces using de Casteljau's algorithm, manipulated half-edge meshes, and implemented loop subdivision.
Project 1: Rasterizer
In this project, I implemented a simple rasterizer including features like supersampling, hierarchical transforms, and texture mapping with antialiasing. The above image was rendered using my program.